We want to use our game to change more people’s opinion of what games can be.” “Now new people, their impression of games is this completely different picture. All the work we’ve been doing trying to make games appeal to more people, and make games look like a respectable industry, suddenly went backwards,” Chen says. Chen, then, looked into the future, and didn’t like what he saw - a medium whose most successful games would be dominated by violence, action and tacky, click-bait gameplay. Some have likened such mechanics to gambling or pay-to-win. “Suddenly, 9 out of 10 people have never experienced a high-quality game.”Ĭhen dismisses much of the field as “predatory” the mobile market, he says, is dominated by games that attempt to get players hooked on endlessly making small purchases. ![]() “For every 200 million people who own a console, historically, there are now 2 billion people who fiddle around with games on their phone,” Chen says. ![]() But also because the bulk of the free mobile game market annoys the hell out of him, and Chen wants to change that too. ![]() He’s releasing “Sky” first on mobile devices, in part because Chen envisions it as a family game, one spouses and children can play together on their own individual devices, and mobile is simply where the largest game audience resides.
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